Between comics and diversity - as between diversity, cartoons and comic films - there is an almost direct link of concordance and overlapping or, also, of inextricable intertwining. There are bases of historical affirmation of the medium, since the end of the 19th century, which testify to the existence of this trend, but there are also others of a structural nature through which comics reveal the perimeter of perceptual as well as anthropological and cultural diversity that designates the everyday and peculiar life of modern, technological, bourgeois, capitalist society (in the discards or in the links of continuity and rupture - sometimes small or great revolutions - that frame its advances and internal changes). It presents a reflexive analysis of the diversity of comics from different study variables.
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How to Cite
Frezza, G. (2023). Diversity in comics: drawings, characters, stories and paths. Ocnos. Journal of reading research, 22(1). https://doi.org/10.18239/ocnos_2023.22.1.331
Frezza: Diversity in comics: drawings, characters, stories and paths
Drawings and diversity
It is above all the drawings - arranged in comics in an articulated continuity-discontinuity,
including within (or near) them the text, with which they interact - that give this
link between comics and diversity its primary raison d'être. Pictures in comics are
almost always drawn, except a very few cases in which a photograph is used or manipulated,
in a symbiosis that risks extending to that specific medium that the Italians call
fotoromanzo (“photonovel”), already dealt with by , and .
Pictures are the product of a (potentially artistic) competence where mind, vision
and hand skill converge, giving the latter the fully individual ability to trace the
mark on the blank page, thus creating figures, environments, objects, characters,
actions, settings... in other words, worlds.
Any comic author can be recognised by this particular diversity of the mark, which
allows the immediate and completely individual delimitation of the stroke, the line,
the corporeality of the figures, the arrangement of the poses, the contrast between
light and shade, or between backgrounds (woven or otherwise) and lines in the foreground.
In short, linking the visual mark to that particular and distinct quality of the drawing
itself which - almost immediately - (an almost not direct, but subject to the mental-cultural
decoding operations of the reader), makes it possible to recognise who the author
is. Recognition between drawing and author’s signature also occurs where the visual
figures are marked by technical-expressive “school” matrices that unite them in the
same field, as, for example, between authors such as Milton Caniff and Frank Robbins,
teacher and pupil whose drawings, despite the enormous similarity, we can detect minimal
differences that allow us to identify, quite precisely, which are Caniff’s and which
are by Robbins’.
In the beautiful final essay devoted to children’s drawing in The Prose of the World, Maurice Merleau-Ponty underlines how drawings show the most secret essence of the
self, the child subject’s intimate way of perceiving things and representing them
(). Following the French philosopher’s assertions, drawings in comics express the intimate
diversity (in an almost always dynamic relationship between interior and exterior)
of both the author thereof- who projects onto it his individual disposition to capture
the things of the world and channel them into the drawings themselves- and the reader.
Should the latter not reject drawings and or not recognise them in a radical gesture
of negation of the relationship with drawings themselves, he reconnects the author’s
individual disposition with his own, superimposing both, or (more frequently) also
including the author’s in his own and treating them (or, rather, perceiving and considering
them) as equal.
Therefore, comics can be seen as visual journeys in which the original diversity of
the author-individuals is expressed through drawing, composing worlds in which diversity
(the primary one from which the drawing itself starts) is welcomed in an environment
where everything is possible, where the structured normality of the rules can become
the exception rather than the rule, and where what seems normal becomes different
and vice versa. In short, diversity runs along the very line of the drawing and overlaps
it, projecting it towards that infinite set of adventures of the imagination for which
diversity does not encounter obstacles, mistrust or prejudice, but living spaces (those
of the drawn pages) ready to recognise it, form it, legitimise it and integrate it,
as well as educate it in the paradox of the ordinary world of the technical-modern
society.
Children’s diversity
In the early comics (late 19th and early 20th century), according to a historiography that has already been proven and validated,
diversity issues in Western (American and European) comics are shown through the action
relationship and according to the internal affective disposition of the children’s
characters. The drawings of the first comics show how children’s gazes project onto
the images their different way of being in the world, of perceiving the arrangement
- often understood in a subversive way and unleashing uncontrolled hilarity - between
objects, figures and environments. Thanks to the diversity expressed by the drawings,
the children of the early comics almost always turn the order of reality on its head,
or demonstrate their cultural configuration based on forms subject to being reconfigured
in other ways. In these comics, children and diversity are integrated together. It
is a masterclass that cannot be overlooked.
From Yellow Kid (the original diversity of the bald Chinese boy whose word is written on his yellow
shirt! ) to the Katzenjammer Kids (different not only because they are mischievous or inventors of mockery of the evils
of adults, but also because they speak English that is hampered by the pronunciation
of German immigrants in the United States), from Buster Brown to Little Nemo and the Kin-der-Kids (in American comics), or from the Pieds Nickelés in France to the Italians Bilbolbul and Quadratino, children drawn by master authors (ranging from Richard Outcault to Rudolph Dirks
and Harold Knerr, from Winsor McCay to Lyonel Feininger, or from the French Louis
Forton to the Italians Attilio Mussino and Antonio Rubino) serve as testimonies to
how comics can express a radical diversity of the human spirit in relation to the
organisations of social reality.
This diversity that can be introduced in the ethnic-empathic (in Mussino’s Bilbobul, for example, by the particular way in which the character of the African child literally
shows in his small body every expression of language or changes his body to reflect
in it everything he finds) or a diversity that goes back to the unstoppable curiosity
of children to explore all the dimensions of reality, on the border of those of fantasy
or behavioural transgression (in Buster Brown and Katzenjammer Kids) or on the perceptible limits between image and reality (in Little Nemo and Kin-der-Kids).
On the one hand, the transgressive children express a diversity that helps to put
“in order” - after countless modifications, tests and experiments opened up precisely
by the strips and adventures of the children's characters - the sequential narrative
order structures of comics through pictures. Therefore, this medium stabilises its
communicative functions (; ) through these vibrant adventures. On the other hand, when children, rather than
transgressing, demonstrate seeing and perceiving an enchanted world according to their
particular fantasy (another remarkable and important quality of their diversity, appreciable
not only in McCay’s Little Nemo, but also in Feininger’s Wee Willie Winkie’s World, as ), diversity is revealed by mixing the subjective gaze of the character with the objectified
gaze in the strip, arranged in such a way as to repeat and recede in the reader’s
gaze (i.e., coming from the inside and reaching outwards to an exterior specified
by the page itself in the Sunday publication of the early twentieth century).
Antonio Rubinos character of Quadratino (published in Italy in the pages of the Corriere dei Piccoli between 1910 and 1911; ) is especially noteworthy, because the character’s diversity is strikingly shown
in his completely square head. The fact that comic pictures highlight the diversity
of this form (a little boys body with a head that has the geometric shape of a square)
is theoretically significant to grasp how diversity can be consubstantial to the image
itself and to see how the two are intertwined in an incontrovertible embrace. Rubino’s
strips “play” throughout the series with whatever can express the diversity of the
child: from the variation of the geometric figures that his head transforms into (angular,
triangular, rectangular, etc.) to the emotional disposition with which Quadratino
faces his adventures. They all reveal a very particular capacity by which reality
reveals itself to him or, sometimes, comes upon him. In the end, his existential condition
is put back “in its place” (with the contribution of his grandmother Mathematics or
his tutor Trigonometry, who help him to reconfigure his square head after several
transformations - sometimes dramatic, sometimes paradoxical - into other geometrical
figures). The adventures of Quadratino are an expressive manifestation of the cultural
theme of diversity - even in the concrete form of the child’s square head, which is
evidently only an apparent symbol of the general and generic diversity present in
the lives of children - in early 20th century Italy, a country then very closed in the formality of the behavioural and
cultural structures of a still-forming bourgeoisie.
A lunatic, melancholic diversity
George Herriman’s Krazy Kat (1910-1944) is a rich poetic anthology - visually and narratively, full of humour,
melancholy, suspension of gesture and image-time - of gender and species difference:
what could be more diverse than predicting the instinctive behaviours of a male cat
(or female cat? In Krazy it is a real question of radical gender diversity) who falls in love with a mouse (Ignatz) who can only throw a brick at the cat? Therefore,
in this major work of comics from the first half of the 20th century, even gender is somewhat subverted: between strong and weak, this time the
roles are reversed and assume the domains of the feminine (i.e. the tender, melancholic,
desirous, affectionate and generous cat/cat instead of aggressive, deadly, biting
and calculating) and the masculine (the mouse, who here is shown as a scoundrel, cheating,
intimidating and provocative instead of flighty, minor or prey).
The setting of the amusing stories of Krazy Kat and Ignatz portrays a universe with
desert and lunar elements, those of Coconico, Arizona. The comedy is suspended in
pauses and slowdowns, as well as in sudden accelerations, moves, thanks to Herriman’s
mark, from the domestic urban environment to landscapes that reveal themselves to
be imaginary projections, rather than purported realistic environments. It is a difference
in itself, as opposed to domestic or metropolitan settings, and for Herriman it is
the ideal place to set in motion a relational dynamic between the characters that,
as a whole, is extraordinarily repeated from strip to strip and effectively renewed
and relaunched in each episode of Krazy and Ignatz’s boisterous adventures (). The decidedly lunar mark of the environment is reflected in the extreme diversity
of meaning that each of Herriman’s strips presents to the reader. It is no longer
a love story between disappointment or hope, interwoven between the two characters
of the cat and the mouse, but a general metaphor of existence without any limits,
free as air, to be placed along a faint trail (the gesture of throwing the brick,
a final and forceful gesture, so often replicated that it can often be outside the
image, that is, outside the frame of the drawn vignette). This way, Herriman conquers
an expressive territory - difficult to capture not only in the field of comics, but
in any medium with narrative purposes - in which diversity (whether represented by
the story or the setting, or even the moral intention of the expression, or the apologist
and comic fabulation, or allegorical-political representation) is highly legitimised
and can, in the end, be expressed without any impossibility, prohibition or taboo.
Anthropomorphic diversity
Comics published around the 1930s that witnessed the rebirth in the narrative sequentially
of the strips and Sunday strips in the pages of newspapers (and later in weekly comics)
of the anthropomorphic figures of Disney characters (from Mickey Mouse to Donald Duck
including Scrooge and the whole gallery of animals humanised by the film-cartoon imaginary
of Walt Disney’s Hollywood factory), are a complex, fascinating and revealing universe
in twentieth-century visual culture, with a philosophy that is for some decidedly
“anti-metaphysical” ().
The anthropomorphism of these drawn figures, together with the characteristic diversity of each character (Mickey’s bravery and
wit, Donald’s indolence and unwillingness to do things, Scrooge’s greed and active
arrogance, etc.; ; ), recomposes a broad visual discourse on family dynamics in the modern, technological
age. The characters are completely different from each other, yet they are seen and
told from the point of view of their paradigmatic exemplarity: there is no world,
and above all there is no adventure, no fantastic or comic story (in the great Disney
comics by authors such as Carl Barks and Floyd Gottfredson, or in the Disney counterparts
published in Italy for more than half a century by the great Italian authors such
as Angelo Bioletto, Romano Scarpa, Carlo Chendi, Luciano Bottaro, Gian Battista Carpi,
Giorgio Pezzin, Giorgio Cavazzano, Massimo De Vita and many others; ; ; ) but cutting out the specific measure of each character and highlighting the symbolic,
narrative, psychological and zoo-anthropological character that composes it.
According to this structure of Disney’s imaginary, the family does not lie on genetic
links, but on the coordination (often paradoxical and comical, and often unsuspected,
but ingenious and underlying) of the characters’ differences in character. This a
diversity stands out for the psychoneurotic symptoms that are distributed within (and
between) each of the characters, and in this way the world, thus inhabited, is revealed
as a stage constituted by behavioural irreducibilities. For the latter, the idea or
goal of social normality is stateless, a clear fiction. There is no social equality
obtained from observing accepted typologies in the environment in which one lives,
but a set of mutually differentiated psycho-behavioural cells, which may initially
struggle with each other, but which end up reaching agreements or compromises that
are in any case provisional, ready to be challenged from one adventure to the next.
Disney’s world of comics - much more so than that of cartoons - makes a theoretical
and creative combination of character diversity (often radical, yet clear and indisputable),
thus giving rise to a narrative environment in which conflicts between desires, tensions
between behaviours and differences over the goals pursued by each individual are the
salt of everyday life, never taken for certain or equal to itself, and whose fundamental
balance and ethical purpose is always being renewed.
Sympathy for the Devil
Flattop, Shaky, Pruneface or The Mole are some of the villains that attract the attention
of readers of the thrilling strips of the greatest crime comic, Dick Tracy, devised
and produced by a master of comics, Chester Gould, from 1931 to 1977. (The origin
of this extraordinary comic is told by a writer of detective novels such as , although in reality it is a couple of writers: Frederick Dannay and Manfred B. Lee).
Against the endless range of criminals and gangsters who stand in opposition to Chicago’s
adamant policeman, these characters have the mark of an eccentric, monstrous and horrible
difference written on their bodies. Their faces reveal a correspondence between moral
character and criminal identity in which some scholars of Gould’s work have seen links
to the psychiatric theories of Cesare Lombroso.
However, for us and their audience, these anti-heroes have had another meaning above
all. From the perspective of sociology of cultural consumption, they are of interest
as figures open to a non-superficial investigation of the relationship between media
and the singular capacity of individuals. It is no coincidence that these Gould characters
achieve great success and become objects of love, sharing and worship. For example,
when Flattop dies at the end of a 1943-1944 story, American comic readers are so moved
that they organise wakes, memorial services and funerals, as if they had lost a real
friend.
Chester Gould’s comic is famous for the sympathy shown towards the villains, for giving
readers free rein to feel unbridled emotional energy, expressed in testimony, actions
and public statements. Readers’ sympathy grows in a special way when the bad guys,
marked by dissonant physical features or unpleasant bodies, connect with a particular
sensibility, with the ability to express a singular way of being in the world. Chester
Gould uses the typical expressive feature of comics: a figurative simplification that
marks in figure and behaviour the opposition between evil and good, the latter personified
by the guardian of law and order. But Gould knows all the narrative and dramatic mechanisms
that make mass consumption work too well; he is too clever not to give some villains
a chance to win the hearts and imaginations of readers.
Flattop and The Mole, for example, show diversity in their relationship with the law
or with the harshness of city life, or even simply with the fact of existing and facing
the difficulty of the relationship that each individual has and feels towards others.
Even with the negative connotation of the crime and a secondary punishment on the
narrative level, they generate very strong identifications out of empathy for their
individual human condition. Readers recognise in Gould’s characters the anti-social
nature of the most authentic human relationships, of deep bonds. By overturning stereotypes
of physical deformity, these Dick Tracy villains unveil what unites those who are
different, what they have in common with those who think they are different from them.
Despite the physical difference, several skills - rather than vices - can be identified
in their actions, honoured in the challenge of living; they do not mean abandoning
the relationship with others, but the ability to overcome one's own limits, to experience
the impossible.
Flattop is sympathetic in the direct way he converses with Dick Tracy, without cruelty;
even though he has kidnapped the aquiline-nosed cop, he reassures him, embodying an
intelligent, lively and witty way of dealing with the cop’s “stubbornness”. Flattop
is an inimitable dandy in his way of thinking, of reacting to occasions, asserting
an unfettered individuality that does not shrink from the puritanical and normalising
gaze of “civil society”. This amuses readers, but it also impacts the desire to “free
oneself” from all conditioning deep inside. Gould thus frames Flattop almost as the
victim of a chain of circumstances and encounters in which others try to take advantage
of him, leading to a tragic outcome. Although he must be punished for his crimes,
death slowly comes full circle on Flattop, and this makes readers feel an uncomfortable
sense of defeat, a melancholy sympathy for the fateful destiny that ends his adventure.
For this reason, the end of the story seems to amount to the death of a close person;
with the death of Flathead, the audience loses the opportunity to recognise themselves
in the characteristics - courage, wit, cunning - that he has demonstrated.
The character of The Mole is just as interesting. He lives locked in the underground,
able to move under the streets; like a mole, he stirs up earth with his hands to survive
a collapse; marked on his face - similar to the face of an animal that digs tunnels
- he expresses a clear affective compression, due to a forced, unwanted solitude.
Even the adamant policeman, Dick Tracy, is impressed by this outcast, capable like
few others of overcoming the oppressive isolation that has made him unintentionally
violent: at Christmas he brings him presents and sweets to his cell.
In Chester Gould’s comic, beneath the web of rigid puritanical judgement on the maintenance
of law and order in the American cities of the violent 1930s and 1940s, through the
conventional or schematically expressionistic masks with which the figure of the villain
is portrayed, penetrate marks with which a non-casual attention to the condition of
those who are different, but capable, emerges. With Gould's anti-heroes, the ability
of the different criminal is socially punished, but humanly redeemed. Some remarkable
layers of communication in inter-individual experience, situated beyond any words
or conventions, are fixed through them. The collective imaginary of the mainstream
consumer culture industry such as the comic book - especially in the classic era from
the 1920s to the 1950s - proves to be an anything but pacifying, rather ambivalent
field, in which the experience of the individual, his or her uniqueness and diversity,
is worth at least a little more than written rules and physical barriers.
Diversity of heroes
Within the wage range of adventure heroes of the comic strips of the late 1920s and
the 1930s and 1940s, diversity permeates through various elements that mark the very
individual physiognomy of the heroes themselves.
It may be the difference due to the dual nature of wild man and English lord at the
same time that marks the figure of Tarzan (in the great strips of Harold Foster, Burne
Hogart and all the later illustrators of the Ape Man who succeeded these two masters,
among whom I personally prefer Joe Kubert, who reinvented him graphically from the
sixties to the eighties). The dual nature of this character explains on the one hand
the activation of his primordial rage (anger and muscular effort, leading to the famous
wild cry that spreads through the trees of the jungle), and on the other hand his
civil (though always temporary) belonging to an aristocratic culture - that of the
English nobility of the early 20th century - which demands control, good manners and clear rationality in behaviour.
The result of this dual nature leads to a degree of unresolved harmony between the
two constituent elements of the character, which not coincidentally remain constantly
on the verge of colliding with each other, putting Tarzan’s very identity at risk.
However, the diversity of the 1930s adventure comic hero is made explicit through
other equally important figures. In The Masked Man (by screenwriter Lee Falk and illustrator Ray Moore) it manifests itself in the red-striped
suit that covers the face and body of this vigilante hero of the jungle (territory
that productively mixes African and Indian jungle), without the reader ever seeing
his face uncovered (only his fiancée, Diana Palmer, will have the privilege of seeing
his physiognomy live when, four decades later, in the 1970s, she finally marries him).
In The Masked Man comics, the absence of the exposed face in close-up views remains constant (it is,
therefore, a face that has disappeared for decades in the illustrations first of Ray
Moore and then of Wilson McCoy and Sy Barry, who always draw him in the scarlet striped
suit or, when he is almost naked, always with his back turned, or also in the role
of Mr. Walker, an anonymous citizen wearing dark glasses and a hat that, again, cover
his intimate image). This significant deprivation of the hero's face is the consequence
of a very significant simplification, carried out by Lee Falk, of the character’s
life (who would like to have a normal life, get married, have children, enjoy the
advantages of a jungle free of prohibitions, but also provided with hedonistic and
paradisiacal advantages) in the symbol of the nemesis of pirates, criminals and evildoers
(the sign of the skull that propagates his image of the avenger), and of the immortal
avenger (in reality, The Masked Man is mortal like all humans), but the oath and the
commitment to assume the role and restore his symbolic authority are passed down from
father to son, for many generations, in pursuit of the myth of a resilient immortality
of the symbol of the skull and its eternal justice). The difference of the hero lies,
in other words, in his sacrifice, which is neither exposed nor made clear to the eyes
of others, but confined in an unalterable secret.
Two years before The Masked Man (which started his stories in 1936), Lee Falk created his other great character,
Mandrake, in 1934. Initially a magician capable of truly changing the reality around
him, and transformed over the years into a mesmerising illusionist, Mandrake’s diversity
lies in his clear dandy-like behaviour. Always dressed in a cloak and top hat, his
face marked by a perfect moustache, Mandrake’s pose is constantly that of an individual
who seems indifferent to the mysterious phenomena he is confronted with. Not because
he feels distant from things, but because he knows how to interpret, recognise and
modify the hidden structure of phenomena: reality manifests itself in its sometimes
apparent coordinates, and therefore Mandrake’s magic-illusion consists in revealing
the visual fabric hidden (often secretly) in the not basic but distorted garb in which
reality, on the surface, presents itself to the reader’s eyes. Mandrake’s diversity
lies in the superior competence with which his dandy eye reformulates and rearranges
the image of reality (which, obviously, in the comics of Lee Falk and Phil Davis,
corresponds to the reality of the drawn image itself). It is an essential experience
for the reader of the 1930s and 1940s and the decades that followed, as he or she
is confronted with the enigmas of the visual field on which the communicative character
of comics is based. However, Mandrake always manages to unveil appearances: there
are no camouflages or visual deceptions, because this hero, apparently indifferent
and superior, captures them, examines them and penetrates their constitutive filigree,
unmasking their possible deceptions.
The last hero I wish to analyse here (but not precisely the last, but rather the greatest
hero of the forties: blond and athletic, the eternal boyfriend) has the advantage
of a white body and a western soul that make him the champion of the protagonists
of adventure comics, especially for his striking eroticism, capable of igniting tensions
and passions in all the female figures he comes across. It is, of course, Flash Gordon,
drawn from 1934 to the end of 1944 by Alex Raymond, undisputed master of glamorous
drawing, reminiscent in its forms of sixteenth-century painting and the erotic divism
of Hollywood cinema (Flash Gordon has recently revived critical attention; ).
The Flash Gordon strips represent the climax of superb drawing in terms of the postures
of the bodies and the audacity of the scenery. Raymond shows his character in poses
where the dynamism of gestures is locked in perennial tensions and where beauty is
shamelessly exposed. Gordon is the hero of the charismatic evidence of the strong,
athletic body (the male one), just as his heroines (starting with Dale Arden, his
brunette girlfriend) are the hero of the feminine charm discovered in the forms wrapped
in tiny, unstuffy garments. The phantasmagoria of the worlds he traverses on the planet
Mongo (along with Dale and Dr. Zarkov) allows the author of this extraordinary comic
to contrast the typical firmness of the gesture of Gordon and his friends, as well
as his enemies, with the wonderful diversity of environments that make up the geo-environmental
variety of the existing realms on Mongo, a planet that corresponds to the fantastic
world of the paratechnological and paranaturalist imagination without limits of conception
and graphics of Raymond’s masterful drawing.
Gordon is not the only blond, athletic, adventure comic book hero caught up in amazing
and wonderful stories. There are others who project in the comic strips a brand strongly
inclined towards unknown destinations and infinite exploration just like him: for
example, Brick Bradford, by William Ritt and Clarence Gray -created in 1933, a year
before the Flash Gordon strips- is particularly interesting for the themes that mix
myths and scientific perspectives that emerged in the thirties, such as the first
robots and the theory of relativity.
Both the characters of Ritt and Gray and Raymond confirm the typology of the “wasp”
hero: white, American, dynamic and representative of that courageous entrepreneurial
spirit that wins all challenges and survives all trials. Rather than being different
in their physical-spiritual configuration, they appear as the confirmation of a type,
which in its own way is, however, a stereotype, a figure that aspires to reach the
top. For some interpreters of these American comics, they are the proof of a cosmopolitan
and domineering imaginary whole, the confirmation of a phantasmagorical project that
underlies the will to power of Western capitalism. However, the overall judgement
of these comics cannot be reduced to something so schematic and reductive.
In composing the repertoires of myth, fantastic imaginary and scientific-technological
imaginary, these adventure comic works of the 1930s do not surrender to a univocal
will or to a unilateral project of conquest of the imaginary (like myths - foundational
narratives of civilisations - they exhibit both sacrifice and pain, victory over death
and conquest of the future at the cost of a tragic awareness of the finitude of life;
on philosophies of myth in the twentieth century, ; on myth and comic, ). These comics decompose and together rather recompose the imaginary, using the structuring
of a complicity between the speed and beauty of the stories and the extraordinary
appropriateness of the figure that stimulates readers to complete their concrete vision.
Raymond’s comic (and his character, who is a hero subjected to all the audacious tests
of preserving his identity) stands out above all for the extraordinary and unique
graphic-pictorial composition of the illustrations, for the eroticism that emanates
from the bodies and for the scenographic design of the environments that host his
adventures. In short, the diversity of Gordon’s character lies in the capacity with
which he identifies himself with the ways in which the surface of the drawing is transformed
into a multidimensional universe, in which not only the compositional lines of the
illustration reconnect the comic with a cultural pictorial-artistic repertoire, but
the colour, the dynamism between the vignettes and their arrangement, the extensive
amplitude of the drawn spaces turn the reader’s gaze to radical thresholds of the
imagination thrown between the present and the future.
Diversity of superheroes and diversity of mutants
In the historical period from the era of adventure comics to that of superheroes (from
1938 onwards), diversity becomes a specific connotation of the comic book character,
capable of surpassing all limits of what is possible. There is no superhero (from
Superman to Batman, Captain America, Human Torch, Hawkman, Aquaman, Flash or Green
Lantern) who does not incorporate the diversity that distinguishes his body, which
is almost always shown in the costume in which the superhero's secret identity is
hidden, but which, above all, is the signature of his power: flying, moving at supersonic
speed, having a bullet-resistant steel body, supervision and superhearing, but also
hiding in the night and having superior technology. Again, dominating the seas, being
an invincible super-soldier with enormous strength and endurance, etc. The diversity
of the superhero focuses particularly on the potential of his or her body, whose energies
derive from a technological force, from a power of the universe or of nature, and
which transforms the “average” or standard human body into something that escapes
the limits of the biological or cultural. The road for the superhero to reach that
stage is not easy. He has to go through a period of training (for Superman it is the
childhood and adolescence spent in Smallville, a small rural town, before going to
live as an adult in Metropolis; for everyone else, it is a matter of time - often
preparatory to his presentation on the public and social scene - during which he has
to train himself in a kind of self-training, often sporting and sometimes a mixture
of scientific-technical knowledge and tests of the various skills of the new body
that make superheroes perform when they have to intervene).
On settlement of consumer society after the Second World War, i.e. the turn of the
screw between the late 1950s and the early 1960s, the superhero imaginary expresses
- in the general reformulation carried out by Marvel Comics under the leadership of
Stan Lee and Jack Kirby - how much and how intensely the personal diversity of the
superhero counts in the crafting of stories that strike the imagination of the large
international readership. Bodies made of stone (The Thing), of soft, stretchy fabric
(the Plastic Man who is also a scientist and inventor), an invisible Woman who generates
an impenetrable force field, a young and rebellious Human Torch, a high school student
with enhanced spider powers (Spider-Man), a blind man with sonar built into his body
and an athlete like no other (Daredevil), a normal-bodied scientist who transforms
into a green-bodied colossus magnified in both strength and the inscrutability of
radically different thinking (Hulk), a doctor with injured feet - almost disabled
- who transforms into a blond-haired Norse god (Thor), a technocrat with a wounded
heart on the verge of collapse from a heart attack who nonetheless equips himself
with heavy robotic armour with nuclear energy and luminous power (later, over the
decades, reconverted into an integrated suit of armour (Thor), a technocrat with a
wounded heart on the verge of collapse from a heart attack who nonetheless equips
himself with heavy robotic armour with nuclear energy and luminous power (later, over
the decades. The suit is a skin-integrated suit, genetically embedded in the brain
and musculature, intelligent and mutable armour that brings back the conflict between
pursuing the collective good or the strategic and necessary interests of political
and military power that strongly conditions, and sometimes dents, Iron Man's personality).
It is a range of differences (listed here in a non-exhaustive manner) which, while
manifesting themselves in the eyes of the readers of the sixties, in a decade of strong
changes in the media imaginary (literature, comics, cinema and television), undoubtedly
reaffirms a singularity that shows the character of the period. Diversity becomes
a quality of the affirmative configuration of the superhero but, at the same time,
it reveals a problem of identity, personal history and lived memory.
Later, from the late 1960s onwards, another qualitative leap took place: from the
singular, individual diversity of the superhero to that of a whole group. Mutants
(in the visual and narrative formulation of the X-Men, from the original by Lee and
Kirby to the conscious and erudite by Chris Claremont and later authors) show the
diversity not only of the individual (from Wolverine to Phoenix to Storm, Beast, Cyclops,
Angel, Iceman and all the others), but of the community and of the mutant species
itself versus the human species, with whom they have political relations that are
not always resolved, resulting both in positive relations and racism or intolerance
that remove the idea of the United States as a country with a uniform culture, showing
how negative and destructive reactions erupt at the mere appearance, on the social
scene, of the mutants themselves.
From differentiating between species and communities and the emergence of a political
and collective diversity of mutants to the need for a homeland of their own, separate
from other territories, there is little distance: the group of mutants (which overcomes
the first phase of the singular recognition of the different mutant individuals, gathering
its members initially in the school of Dr. Xavier, a wheelchair-bound mutant with
a very powerful brain capable of reading thoughts and penetrating the minds of others)
encounters several in the course of their misadventures. Xavier, a mutant with inert
legs who moves around in a wheelchair, but with a very powerful brain capable of reading
the thoughts and penetrating the minds of others, finds several in the course of their
misadventures, but soon loses them (from a slowly sinking island, and thus a temporary
and limited homeland, to other places where mutants take refuge to defend their community,
in a prolonged exodus awaiting a promised land that never comes). Diversity becomes
a social condition that opposes one group to another (mutants vs. humans) and between
them the political game develops that can lead either to outright war or to the diplomatic
terrain (difficult, laborious and unbalanced with hidden or arduous dangers) of compromise
and coexistence, constantly at risk of dissolution.
Diversity in Italian “black” comics
From December 1962, and for much of the 1960s, the phenomenon of so-called “black”
comics spread in Italy. Small monthly books (inaugurated by the success of Diabolik and later his competitors, from Kriminal to Satanik, including several other characters that last a few years on the newsstands and,
over the next decade, disappear from the monthly comics market) that, although they
were introduced into a pre-existing cultural repertoire (that of masked and criminal
characters, such as Fantômas, Lupin or Rocambole), exceeded the expectations of the
readers of the time. In fact, Diabolik (and his partner, Eva Kant), as well as Kriminal
and Satanik are criminals conscious of being criminals and placed without a shadow
of a doubt on the other side of the law. Cunning, dangerous and capable of camouflage,
but also endowed with a particular, unpredictable and non-univocal ethic. They show
the capacity to oppose their own judgement of what is real, not stereotyped, to the
institutional norms or common beliefs of techno-modern society where inter-class oppression
unbalanced by courts and law enforcement is in force. In their own way, they are rebels
capable of transgressing the limits of the Law, without scruples, but bringing to
light something profound that readers appreciate for the bravery, the daring, the
game between good and bad constantly placed between various polarities, not always
predictable and never naive.
The diversity of Italian black comics is distinctly cultural and ethical. They result
in strong reactions from the political and religious representatives of the time,
who stupidly confuse the planes of real communications with those of the forms of
the public imagination, leaving them dumbfounded and surprised. They completely fail
to understand - in their basic pedagogical and univocal logic - that the ways of life
of the consumer society are modifying social behaviour (between generations, sexual
differences, family roles, etc.) in the course of a decade in which modernity crumbles
all forms of collective coexistence that previously ensured relative stability. For
this reason, these black comics are the subject of frequent complaints, which they
face up to without hesitation and thanks to which they win the attention of a public
that appreciates them and follows them with affection, especially Diabolik, born from
the pen of the sisters Angela and Luciana Giussani, but also Kriminal and Satanik,
the fruit of the creative collaboration of Magnus (Roberto Raviola) and Bunker (Luciano
Secchi). On the other hand, such characters do not remain fixed in unchanging formulas;
they are capable of adapting to the times and of revealing, at the right moment of
maturity, the background and motivations of gestures and points of view that increasingly
prove their ability to surprise and convince about the ethical dimension of their
actions.
Among these three great characters of black comics, Satanik is particularly significant
precisely because of the question of his diversity. As a female character, her gender
diversity emerges as a very present fact, both in her physical characterisation (Marny
Bannister, a young woman with a horribly disfigured face who, thanks to a potion,
becomes a very sensual vampire) and in her moral sphere, being an avenger gifted with
a memory without hesitation or doubt. Satanik’s publications combine references to
the imaginary of horror and fantasy literature and films with a crude depiction of
sexual relations between genders, where the beauty of the female body is always a
multi-faced mirror, hiding pain, loneliness, hurt feelings and violent desires for
survival of the stronger over the weaker. Satanik remains to date the prototype of
an irreducible diversity - characterised by gender difference and reaffirmed in a
still profoundly macho era - which, being obscure and marked by a cursed intimate
suffering that cannot be conquered, denotes a possible place within which socially
diversity itself finally obtains the legitimisation to claim its own reasons.
Diversity of authors
In the second half of the 1960s, so-called auteur comics began to appear in France
and Italy. In 1965, in Linus publications in Italy, the illustrator Guido Crepax inaugurated the Valentina stories,
while thanks to the Ivaldi publishing house in Genoa, the first great Corto Maltese
adventure by Hugo Pratt began in 1967: The Ballad of the Salty Sea. For his part, another extraordinary illustrator, Dino Battaglia, after having created
in 1965 I cinque della Selena, a beautiful science fiction comic based on a script by Mino Milani, where his excellent
graphic and experimental ability, inspired by 20th century painting, emerged, also
began to publish horror comics in the magazine Linus, taken from authors such as Poe, Stevenson, Hoffmann, Lovecraft, Maupassant and others,
later collected in the beautiful anthology Totentanz (1972). At the same time, Guido Buzzelli, who was returning to comics after a period
devoted to painting, created a prototype graphic novel in 1966 as La rivolta dei racchi, followed shortly afterwards by other interesting and complex comics such as I Labirinti (1968) and Zil Zelub (1971).
In France and Belgium, great authors such as Giraud, Goscinny, Uderzo and even classics
such as Hergé, who are part of the national publishing scene and who have always been
at the forefront in terms of the dynamics between genre stereotypes and narrative
innovations (), they established themselves in the same period as the main authors of the modernisation
of comics, with a great response of convinced support from the vast reading public.
These auteur comics transfer to the written-visual medium the tendency (editorial,
generically political) to highlight the singularity of the authors, a tendency which,
since the beginning of the 1960s, has already permeated cinema (the expressive modernity
of auteur cinema and the “new cinema” which, starting with the French nouvelle vague
group, spread to various national cinematographies, from Italy itself to other European,
Asian and Latin American countries). The diversity of this publishing process has
something important, but also overvalued, based on the historicised and unrestrained
need to socially reclaim the distinctive quality of works of authorship from which
there is no intention of turning back. It is a complex process, both editorially and
culturally, related to an audience that demands more, and which involves comics in
this general change that, in the meantime, directs both the panorama of cinema and
that of generational cultural consumption of the moment (from literature to music,
passing through the visual arts, cinema and comics themselves).
From the 1960s to the 1970s, the experimentation of authors spread like wildfire;
in the mid-1970s, it became more radical in France with the Humanoïdes Associés group,
which published the magazine Métal Hurlant (highlighting authors such as Moebius/Giraud, Dionnet, Druillet, Bilal, etc.). These
authors step on the accelerator at the crossroads between the imaginary of science
fiction, utopia/dystopia, the fissure of visual and rhythmic perceptions, and the
design of strips. They are a few years ahead of the experimentation on the filmic
image that appears thanks to the irruption of digital technologies at the end of the
decade and, in particular, they show that there are no iron traditions in the expressiveness
of comics, but that the experimental field has 360 degrees, that the white of the
drawable page is a background without limits, and that the interferences and transfers
between image media (sound or synaesthetic) are absolutely fertile and launched towards
the future.
Comic authors - in Italy, France, Spain, Belgium, etc. - emphasise the particular
diversity of the mark that distinguishes their work, the inexhaustible experimentation
that intervenes on the communicative forms of the medium and that, from that moment
on, raises the degree of significant contrast between the narrative-visual renewal
and the serialisation of the illustrated stories. This is a knot that holds a series
of elements together: firstly, the diversity-quality of the mark that each author
imprints on his illustrations and design, a diversity that, on the one hand, refers
to the meaning of the image discussed above and, on the other hand, highlights the
great individuality of the proposals; on the other hand, the narrative quality that
moves towards unexpected and unannounced horizons, both in the things represented
and in the semiotic-expressive mode and in the perspective used to tell the story;
pushing the publishing system to try unknown paths with the risk of losses, but also
with the ambition of conquering unpublished spaces of publication and with general
consensus (therefore, with the promise of great profits); the declared contrast with
the ideological-political critique of the institutional organs of social control,
i.e. to travel without any repression into almost forbidden territories and contents,
such as eroticism (in an extreme form, pornography), political-historical analysis,
emblematic and critical areas of horror, of unabashed social diagnosis, of the imagination
freed at last from restrictions or ties.
In this line, the publishing panorama of comics (especially, but not only, in Europe)
extends in a quite plural number of singularities, all different and all significant,
which testify that, from that moment on, there are no brakes to the expressiveness
of the medium, but a vast opening of an imaginary without dominators, or rules fixed
for all, but with entirely legitimate paths (though not all equally biting or capable
of marking the general and generational culture) without restrictions, obligatory
channels or coercive preferences being imposed.
Underground diversity
The American production of the so-called underground comics, mainly located in California
or New York, took hold in the 1960s (, discusses its evolution over several decades), driven by the interest that a series
of independent and off-market films aroused in that same period, films that from the
1950s onwards travelled the terrain and expressive paths not taken by mainstream Hollywood
productions and which were aimed at an audience liberated both in individual and collective
behaviour and in consumption dynamics. This audience if made up of various diversities
(political or sexual orientations, life and socialisation patterns, etc.), which grows
mainly in or near metropolitan areas, and which does not adapt to the usual ways of
life.
The underground has different channels, passes from one medium to another and registers
the socio-cultural advance of an existential quest that seeks to break with the mere
productivity of the industrial age. It is interested in art, but not art institutionalised
in the market or knowledge formalised and recognised by academies or established traditions,
but art that practises alternative forms, following a process of identity lived during
the search itself.
So-called underground comics (published in magazines and pages at very low cost, almost
always in black and white) draw on a variety of cultural references: certain beat
literature of the post-World War II period, jazz and be bop, the chiaroscuro brand
- sometimes apparently improvised - of American horror comics, certain forms of symbolic
violence of the latter, sometimes taking stylistic features from pornographic comics
(banned and distributed only for adults) to exercise a right of criticism and representation
otherwise denied. It explores the limits of parody, of political diatribe, of the
grotesque, of the contradictory, of the deranged and almost psychoanalytical story,
or of the transgressive behaviour (between sexism and politics) of the hippie generation
and of youth communities steeped in utopianism and radicalism. He soon had his models,
his authors of reference: Gilbert Sheldon’s Freak Brothers and Robert Crumb’s work above all.
An author who influenced the freak and beatnik generation of the sixties, Crumb is
the famous author of The Fritz Cat, but also of the comics of a truly unique character, Mr. Natural, created from 1966 onwards. The comics of Mr. Natural (a self-righteous or ascetic
man with a big white beard, whose stories have the highest rate of narrative and comic
paradox, where every point of view about life, the real and the social, is totally
subverted by the character’s positive and negative adventures) are a kind of cognitive
and arbitrary immersion in the meaninglessness that surrounds the lives of individuals
and American (particularly Californian) civilisation, in a period of great collective
upheaval, where logic and behavioural habits are subject to radical upheavals, and
where the practical can become celestial and abstract or vice versa.
Through the character of Mr. Crumb asserts a radically different way of thinking about
illustrated images, which in their combinations (narrative and comic) can bring out
disenchantment and, on the other hand, the fascination of a gaze that knows how to
reach out to truths that are as close as they are difficult to grasp (for example,
what are the links between earthly lives and cosmological contributions? Are they
identifiable in any way?) In short, the stories of Mr. Natural constructs a sum of
diversity of thought, or radically divergent thought, which has become detached both
from ordinary logic and from the direct link to the objectivity or physicality of
things and people. They pursue a kind of crossover between the surface and the depth
of the world, without primacy or subordination between one or the other dimension
and, ultimately, without conditioning approaches.
More than a decade after the publication of Crumb’s great comics, another author trained
in underground comics, Art Spiegelman, created a work that has become famous and has
been intensely studied and debated, Maus (1986-1991), which takes up the critical theme of the Shoah (). The experience of life in a concentration camp of a Jew is told by a father to
his son alternating with the present time, so that the Shoah is not past history,
but an entrenched and propagated event in contemporary lives. Maus has above all the
particularity of highlighting the typological singularities of the characters by using
the anthropomorphic marking of the face of animal species (as in Disney comics). Spiegelman
underlines the value of the anthropomorphic characteristic in extracting the character
of the characters: Jews-mice, Nazis-cats, Poles-pigs, etc. In his illustrations, the
diversity of the animal faces expresses, implicitly and explicitly, the relationship
of domination, subordination and aggression, or the survival strategies, as well as
the ethical diversity, established between the ethnic groups-species involved in the
events of the Second World War, experienced in an intense and painful way.
There is no doubt that, had he not practised and trained as an author in the world
of underground comics, Spiegelman would not have been able to follow the path that
led him to conceive and propose visually and narratively a graphic novel like Maus,
in which, at a certain point, it is no longer the declared symbolic character of the
figures with which the author reconstructs a dramatic and lacerating human condition
that counts, but the emotional intensity within which the events unfold in such a
way as to make the reader’s eyes, mind and heart fall into them. This is the underground
mark of the comic: transforming itself and conquering its own undoubted artistic autonomy
in a story that is distinguished by a fascinating and self-conscious journey of knowledge
and pathos.
Diversity of symptoms: from Ranxerox to Zanardi and Dylan Dog
The cultural heritage of black comics, mixed with that of the underground and the
expressive and political research of the authors, is transformed, at the crossroads
of the years between the late 1970s and the mid-1980s, into a period of strong editorial
innovations that, in Italy (but also, in different forms, country by country, in Europe
and elsewhere), change the future of authors and, at the same time, that of serial
comics. It is a complex story of change in the world of comics itself within social
communication (). On the one hand, the last two decades of the 20th century witnessed an increase in the influence (and sometimes the power) of television
in a culture that has become post-modern, and on the other hand, comics are gradually
losing their universal-popular-serial character to establish themselves as a medium
aimed at an increasingly selective public.
At the time of these adjustments, the culture of communications is, at the turn of
the millennium, definitively and globally shifting from so-called “analogue” to “digital”
cultures and technologies. The postmodern fades in that cloud - still diffuse and
growing, but undeniable - of so-called “digital” cultural processes and forms. Networks
change the ways in which the public participates and the very ways in which large
communication networks are structured. Comics do not remain oblivious to these great
transformations, but penetrate them in the new occasions with which they propose stories,
myths, characters, histories, editorial formats in keeping with the times (this is
the space conquered by the so-called “graphic novel” which, however, although it increases
the level of narrative quality and expressive research, does not manage to make up
for the loss of the great flows of popular communication maintained, during almost
the entire 20th century, by the daily comic strips and serial comics). On the one hand, the graphic
novel becomes a space in which the diversity of themes and stories stands out with
considerable prominence, and on the other it assimilates the comic to the dimension
of the book, of the long story (outside all seriality, interwoven and complex with
original and non-original prescribed ambitions), aiming at an experimental narrative
quality, but sometimes at the expense of the mordacity and originality of the graphic
brand, and sometimes the other way round.
It is difficult to summarise a period that took place four decades ago, in which the
position of comics within the changes of the digital era goes through several phases
and tests possible ways of channelling the changes without losing importance between
the different media. In any case, some characters and certain regular comic series
(periodical, monthly) manage to become general representatives both of the new generations
and of the spirit of the times, which points to a different consciousness from the
existing one.
In this partial review of how diversity spread at different levels in the production
of comics, I would like to take a particular view of the 1980s. It is a period of
tensions and changes open to different conclusions at all levels (economic, political,
social, media, cultural, local-global) which, nevertheless, expresses contradictions,
collective moods and signs of change that continue to this day. Sometimes they remain
unresolved, sometimes they show a long continuity established between today's digital
age and the first emergence of postmodernity which, in the 1980s, moves, still unsure,
towards the structures that today characterise digital civilisation.
In Italy, the 1980s is a period symptomatic of successive socio-cultural transformations
and the comics allow us to recognise certain figures and characters who accumulate
the meaning of these changes. I am referring to three particularly significant ones.
The first important figure is Ranxerox, the almost android, half-cyborg, slum-dweller living in a chaotic, futuristic post-metropolis,
first born (in 1978) in the pages of the underground magazine Cannibale (with the initial illustrations by the same scriptwriter, Stefano Tamburini) and
then entrusted to the inimitable graphic talent of Tanino Liberatore in the pages
of Frigidaire magazine (from 1980 onwards). Ranxerox has a personality that cannot be defined,
Tamburini himself defined him as a “synthetic type” and the moods of this character
act in an inscrutable way, from helpless tenderness (towards his teenage girlfriend,
Lubna) to violent and aggressive reactions (towards those who prevent him in any way
from being anarchically free, expressing a basic rebellion without precedent or conditioning).
The environmental imaginary in which Ranxerox lives is the same as in a film like
Blade Runner, and Tamburini and Liberatore anticipate the scenographic modelling of the post-metropolis
of the cinema of the following decades through their magnificent illustrations. The
absolutely unprecedented nature of the character must be underlined: what is a slumlord
type (synthetic-android, human-like technological body without brakes and self-awareness)
but the result of a radical maladjustment to the norms of a capitalist society where
chaos reigns rather than the viable horizon of a hopeful life? His gestures and reactions
move in a setting where the global catastrophe is already engraved in the features
of the body (muscular and fascinating in its own way, Ranxerox is thrown into self-destruction
or deactivation of the body, that is, to find himself undone and broken in his own
system of functioning), a setting where there is nothing but the pure desire to consume
(and inject drugs), and where sociability is a clear phantom, a drift of meaning already
settled.
Ranxerox’s diversity is thus openly anti-social and perhaps even anti-human, set at
the point of combining biological organisms and technological devices that, while
trying to integrate, turn out to be dysfunctional, at the very least eccentric if
not maladapted, without rules or codes of conduct; in short, prey to the chaos and
nothingness in which they move, lost and self-destructive. Due to these constituent
elements, Ranxerox remains a beautiful image that anticipates the post-apocalyptic
sense that, from the 1980s until today, nourishes the futuristic imaginary that runs
through post-modernity (the last two decades of the 20th century) and expands and reaches extremes, in various forms, in today’s digital culture.
The second figure worth mentioning is the character of Zanardi, created by Andrea
Pazienza in the pages of Frigidaire from 1981 and continued in various magazines (Alter alter, Corto Maltese, Comic Art) until 1988, when Pazienza died at the age of thirty. Zanardi’s diversity is present
both in the cold look and in the wickedness that derives - in the words of the author
himself, Pazienza - from “emptiness, the most absolute emptiness”. Zanardi moves with
the cold cynicism of those who not only take advantage of anyone or anything for their
own benefit, but who have no limits or conditions of conscience. He may be - almost
- the absolute evil, whose face shows no wrinkles or minimal signs of reconsideration,
driven by the strategic tendency to push the others (his two companions, Petrilli
and Colasanti, with whom he shares the adventures) towards the excess of darkness,
brutal sexuality or violence that is more moral than physical. Zanardi’s diversity
is symptomatic of the absence of any socio-cultural adherence to a life project; for
this extreme and unrepeatable character, life is nothing more than a vicious circle
of predation in search of a pleasure that is consumed and of which nothing remains
in the end. All the dispersion, measured both in behaviour and in the tendency to
wear out, to erode, to exploit without any respect, to waste time and the momentum
of life. However, there is no moral judgement in Pazienza’s illustrations (nor is
there any intention here to judge the character of misunderstood moral positions!),
but rather they show the scrutinising gaze, the lucid and irrepressible realisation
of the borderline already crossed from radical disenchantment to the empty end of
the gesture.
This figure created by Pazienza’s genius is an implicit indictment of the lack of
vital impulse that pervades the era of Western capitalism at the dawn of post-modernity.
Even today, forty years later, this accusation still makes sense (although it is fuelled
by nonsense and the declared absence of positive intentions) in the age of globalisation
and the universal connection of digital networks. Zanardi’s extremely negative symptomatology
is the dark mirror in which the image of the Westernised world continues to be reflected,
beyond any semblance of (useless) order and (battered, ultimately non-existent) planning.
The third character symptomatic of a diversity already rooted in the Italian comic
market and reflected in the best serial production (that of the publishing house directed
by Sergio Bonelli) is Dylan Dog. It appeared in a monthly publication in 1986, created by Tiziano Sclavi and continued
after him by various authors who kept the general structure of the series both in
the characterisation of the main characters and in the way the stories were structured.
It is a horror comic that re-launches, re-packages, relocates and re-adapts the horror
imaginary of cinema based on figures such as zombies, vampires, werewolves and other
traditional monsters, to which it adds others of its own creation (such as the killer
rabbit); this type of horror comes from the cinema of authors such as John Carpenter,
George Romero, Joe Dante, Tobe Hooper, etc.., a cinema that constitutes the starting
point of Dylan Dog’s imaginary (nicknamed “the nightmare investigator”), promoting
over thirty-five years (one after the other) a fermenting place of stories that return
a rather dramatic vision of contemporaneity.
This series (which in the early 1990s witnessed a consistent and perhaps unexpected
generational/era success, reaching one million copies per month in three parallel
series that were later reduced in the following decades)
“non si limita ad una rappresentazione anti-mitologica sulla realtà contemporanea.
Si dilunga, anzi, su qualsiasi zona possa comporre l’intreccio processuale della realtà
e della finzione: il cinema, la letteratura “colta” e quella di serie, il mito e la
fiaba, la science fiction, la pittura e i geroglifici, la storia convenzionale dei
generi, le tecnologie della comunicazione, la tv, i satelliti, i freaks, il razzismo
antico e quello recente dei naziskin, i mondi paralleli e le voragini paradossali
del viaggio nello spazio-tempo” ()
The creator and scriptwriter Tiziano Sclavi and his successors use and reuse conventions
and stereotypes, adapting them to singular plots; they contaminate reality and narration;
on several occasions they impost a metadiscursive and metanarrative level of comic
stories that, not by chance, intrigues and fascinates an excellent reader like Umberto
Eco (later taken up and drawn as a character in an episode of the series). Among the
published works, there is one in particular - often cited as the masterpiece by the
author of the series, Tiziano Sclavi, who produces it together with Mauro Marcheselli
and Andrea Venturi - whose protagonist explicitly gives the episode its title: Johnny
Freak (published in June 1993, no. 81 of the original series). Johnny is a young man
with no legs, but despite his physical peculiarity he possesses extraordinary creative
abilities. He is
“Un diseredato dai propri genitori che, nonostante tutto, preserva l’innocenza del
Figlio. Johnny è adottato da Dylan ed è, per poco tempo, sottratto a un sacrificio
imposto da biechi e inumani trapiantatori di organi. Dunque non a caso Johnny - salvato
da Dylan e da una tenera infermiera - si ficca di notte tra i due innamorati, come
qualsiasi bambino nel letto dei genitori. Johnny è lo specchio che raffigura la condizione
dei lettori: diseredati e maledetti ai quali l’autore di Dylan Dog consegna un futuro
senza certezze e speranze” ().
In other words, the condition of being different, and the very emotional diversity
of the character of Johnny Freak (a disabled young man, abandoned by those who gave
him life, but with an almost innocent tenderness and unparalleled abilities to live
and restore a sense of how he feels and perceives), allows us to intuit much of the
state in which the comic’s readers themselves live. In other words, diversity is a
condition that goes beyond the illustrated page and points to a specific maturation
of the reader’s gaze after which there is no turning back. On the one hand, the comic
reaches a plane of coincidence between pathos and politics; on the other, it builds a bridge to the future, so that, despite the
context in which Dylan Dog’s stories move, the outcome is not prescribed or pre-established,
giving diversity a decisive point in its favour.
References
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Notes
[1] The great Italian-born American director Frank Capra, in his autobiography (), says he is an admirer of Herriman’s work, which he considers “a delightful combination
of wisdom and wit”. Capra once asked the great artist what gender Krazy Kat was. Herriman
answered: “Non lo so. Un giorno provai a pensarci; immaginai che Kat fosse una gatta, disegnai
persino alcuni fumetti in cui era incinta. Ma non era più Kat; era troppo preoccupata
per i suoi problemi, come in una soap-opera…Mi resi conto allora che Kat è come un
elfo. E gli elfi non hanno sesso. Kat non può essere un gatto o una gatta. Kat è uno
spirito, un folletto, libero di imbattersi in qualunque cosa” (). However, regardless of Herriman’s response to Capra, there is no doubt that the
dynamics of the relationship between Krazy and Ignatz include both the feminine and
the masculine, completely independent of the gender one wishes to attribute to either
character.
[2] Quoting some elements of Michael Tisserand’s biography of Herriman (), Chris Ware believes the poetic quality of the great illustrator’s work is directly
linked to the biography of the author, an American of African-American origin, but
with white skin, who, therefore, would have lived a double and uncertain human condition
of painful existential dislocation from which his artistic vision would have derived
(). I take the liberty of considering this extremely limiting assessment of the poetic
quality of Herriman’s comics, whose narrative and imaginative intelligence goes beyond
any biographical connotation.
[3] According to , the anthropomorphism of Disney characters recalls the deep logic of totemism, while
a philosopher, sociologist and mediaologist like Walter Benjamin sees it as a key
with which imagination can act as a liberating viaticum to capitalist exploitation;
, further elaborated by ).
[4] There is no doubt that the gaze of the “white” culture as a whole prevails in the
history of comics over that of other ethnically differentiated cultures. This does
not automatically imply that this predominance means the assimilation of the meaning
of comics to representations and stories that adhere to the will to power of “white”
culture. The opposite is rather often the case, if only because contradictions, alternative
points of view, impulses and orientations emerge in this cultural ensemble which,
if anything, challenge this will to power. On the other hand (as in film), in comics
the meanings of images are articulated strictly in forms of language that have recursive,
interrogative, specular and, not infrequently, strongly critical capacities. Therefore,
we need methodologies of analysis and interpretative categories that are not superficial,
but capable of adequately “reading” such complexity, beyond univocal or, at worst,
ideologically aligned research schemes.